One day, as it goes, a youngling entered the cave on an elder. This cave, like others that the ancients inhabited, contained various things of days young. Among the tattered remains of parchment and books, instructions for one thing or another, statuettes of ancients passed, and cultures that live no longer, there was one thing, one black leather bound thing. This one thing, easy to miss, a very thin dust-covered thing, its pages dyed in the depths of the black sky, words requiring light to be seen, this thing was. This youngling, a slave by birth, destined for, so he thought, a life of servitude from the time he stood to the time he fell, was no special youngling. But he was tired, so very tired. Tired of days of endless stairs, days of hot water or cold, days of food that youngling was not to eat, days of feather-plucking. This youngling heard on a whisper one day of this black leather bound thing. So on his way through that elder’s cave, where there were things of days young and of cultures long gone, the youngling kept a trained eye on the details that filled the crevice as he presumed his birth-right duties. And then he spotted it, that thing whose pages require light to be seen. Crisp, it was, despite dust and age, something as if made not a day earlier. This youngling learned its secrets, hiding in a corner with a dim-lit torch, only stopping once hearing a sigh and footfall. The youngling resumed his work, and for several days future the youngling would read more of this black leather thing. And this youngling learned its secrets, its rituals, primitive yet powerful things this thing knew. And one day, this youngling used the knowledge kept in this thing to his advantage. Bloodshed and chaos only briefly, then immortality and a world was gained. And this youngling then was the Icabar now.
I found a sketch of Azrael, one of my favorite OCs.
Actually, it was a doodle in my notes for my religious studies class. I drew Azrael a lot in that class since it was all about how different religions and cultures practice funeral rites and stuff and Azrael is my god of death. XD
In the fictional religion I made up for a story series I shall one day draw/write, when one dies, they enter Azrael’s dimensional realm Limbo, which is also known as the spirit realm. Some spirits get lost and remain on the spirit plane of their world. But that’s rare and usually tied to spirits who have some seriously unresolved feelings after their death. Usually one is met by Azrael himself or one of Azrael’s psychopomps to be ushered to the next phase of their existence. They’re taken to the goddess of judgement, where their corporeal life is reviewed meticulously (the process seems extremely thorough however is finished within seconds) and then the goddess decides how ‘tainted’ their life was. Very rarely do spirits ever ascend to the virtuous realms in their afterlife. It is more common for beings to enter the vice realms or purgatory. However they don’t spend an eternal damnation there, nor would a virtuous spirit spend eternity in the virtuous realms. It is basically a reward/vacation to enter the virtuous realms and a pentalty/punishment to descend to one or more of the vice realms. The goddess decides what aspect one mostly displayed in their life (for vices: gluttony/greed, wrath/hate, treachery, lust/desire, sloth, envy, and pride, though I think I am forgetting one as there are 8 vice realms) and the goddess also decides how long one is to spend in one or more virtue/vice realms. People who were nearly good in their life but not quite pure enough for a virtue realm often get sent to purgatory for a short time. After time is done in the realm(s) one was sentenced to, their soul goes to Purgatory where their spirit strips away it’s previous life, becomes a blank slate again, and is sent to live another life in the corporeal realm. Like anything “reused” there is always something of the past that stays connected to the spirit in their next life. This is considered a spirit’s predisposition. However life may whip the predisposition out of a spirit, or they might give into it and enter either the same or a similar cycle of life that they had before. Nonetheless, it is a constant process of life, death, rebirth. Every spirit’s ultimate goal is to find a place they are at their happiest, where a spirit reaches its own blissful state. Until that moment is attained, a spirit will be stuck in the life, death, rebirth cycle. When that moment is attained, often times that spirit comes back in their next life as a god or eternal being to the place they attained their eternal bliss. Often times, a god or eternal being does not know it’s previous life or why it ends up where it does. And because of Limbo being a total mind-fuck with it’s system of time, a spirit could exist as a past life simultaneously with a future life. The chronology of events in a spirit’s life does not reflect the chronology of time.
This is my concept sketch for a new character of mine. Her name is Adela. I am working on a project with one of my friends where we’re both writing and drawing comic stories. They are each about 18 or 19 pages long. We’re going to combine our two stories together in a book and will probably continue making comic books in this manner for some time in the future (we already have plans for a volume two).
But our stories are separate for the most part. This particular book will be themed Fear. Each story is dealing with fear or anxiety.
Adela here is the main character in my story. I have yet to name the story, I think I’ll just name it after her, ahaha. The story is about a journey to discover some personal truth. She has questions but it’s through this journey she makes that they become answered.
I call it a rare occurrence here because it is one of the very rare stories in which there’s a happy ending! I am a very twisted writer and love to write how things fail. But this is not the case here. And probably future stories with my friend in this comic project will also end a little upbeat.
I am still developing character appearances and I have about 75% of the script written out. I have a lot of work to do. But I’m looking forward to it.
I named this blog “Twisted Tragedies,” because that is the alternate title for Anomalies, my very favorite story series that one of these days I’ll write… I had decided to give Anomalies a second title in the event that a publisher or whomever tells me the name is copyrighted and I cannot use it. So it took me a long time, how can I sum out my series in an interesting title? I told myself, well it’s a very twisted series and it’s very sad. Eventually I came to Twisted Tragedies. I like this alternate title, though I honestly hope I can stick with Anomalies. I mean… look at this bad-ass moniker I drew for it:
Since I am always on my Marvel Loki blog and have horribly abandoning my personal blogs, I think what I shall do is discuss Anomalies Loki this time. Just note! I created my Loki in 2010. He has been slowly developed over the years. He is in no way affiliated to Marvel Loki, he is completely my brainchild so I would appreciate it if you didn’t try to steal my ideas about him.
I talked of him briefly but shortly after writing the post about Dementia, which was 3 months ago, I came to realize my Loki was horribly under-developed. He needed something to account for his inactivity, and why he and Eris spend copious amounts of time apart more than anything. It isn’t because Loki and Eris do not love each other. They love each other dearly, they understand each other better than they understand themselves. I decided to alter the story of Health’s death where Loki played a vital role.
Being the child of darkness, Loki was always prone to be dark himself. As legend has it, Loki’s destiny is to destroy the universe if he isn’t stopped. This was no prediction, this was reality as Life saw it. The goddess, seeing in the fifth dimension, knows how every possible turn of events alter the stories of every dimension, every universe. In each universe where Loki was free to move about his business, those universes would fall to ruin and death. Fortunately for this particular universe Loki made a horrible slip up that halted his destiny.
(Here is a picture of the lovely Eris!)
Sataniel convinced Loki to court Eris, the daughter of Sataniel’s brother and sort of sister. S/he had already tainted Eris’s blood so s/he knew Loki getting to Eris’s heart would be interesting.
(Development of Loki’s appearance over the years. I love each design… so I cannot choose just one… But no matter what, he rocks the hair streak, ahaha.)
Loki entered the garden of Dementia and instantly recognized Eris, despite only seeing her for the first time. She was beautiful and she was very sweet. She was playing with her numerous siblings when she could feel his eyes on her, she turned and saw him. Her interest with her siblings quieted and she cautiously wandered over to this god who spied on her. They fell in love without having to say a word. They had some metaphysical connection, some draw to each other that words did not need to intervene. Loki spent time with Eris and she showed him around the garden and they talked for hours on end. She didn’t introduce him to her family however, because he didn’t want to meet them. Sataniel had told him not to get too close, so he would avoid any suspicions. Why would this son of darkness want to spend time in the purity of Dementia’s garden? Surely it would have to be some evil reason. Loki was blinded, however. He forgot why he came to the garden and only cared to be with Eris. She told him secrets about the garden that he promised to keep to himself.
(Most of the gods are gender-benders. Here is Loki and his stepfather/mother Dementia.)
Encountering Sataniel after spending a great deal of time with Eris, Sataniel was certain there were things Loki knew and s/he wanted to hear them. Loki did best to keep his promises to Eris, not to tell Sataniel the secrets of Dementia’s garden, but the genderless god was too strong for Loki’s resistance. Sataniel discovered everything locked away in Loki’s mind. Te most important detail was of the tree of death. Sataniel thought it had been destroyed but no! It was simply hidden away. Of course Nature wouldn’t want her efforts to be destroyed so easily. Sataniel then used the knowledge gained by Loki to kill Health.
Eris knew nothing of this for some time. Loki was riddled with guilt, he knew he played a hand in Health’s demise. After suffering with it for a long time, Loki had to get it off his chest. He confessed to Eris what happened. Eris became furious and saw him as her mother’s murderer. She felt so upset and betrayed that she cast Loki to Tartarus. One would think being the child of the baby god, Dementia, would mean Loki’s strength outranked hers. (Dementia is the god of Nine, and Sataniel is the god of Six, therefore whatever Sataniel creates has the potential to be stronger than what Dementia creates.) However being the child of Health, an entity created from scratch by Life and Emotion, made Eris’s abilities trump Loki’s. (Life is the god of Zero though also the ultimate deity, ultimate strength, and Emotion is the goddess of Two, both deities outrank Sataniel by far.)
Eris sewed Loki’s soul to the land they once created together, the land they loved each other in, the land that held their monstrous children. Loki was trapped, and no one would save him for no one cared about him. Sataniel certainly didn’t. Dementia may have cared for his son-in-law yet had no ability to save him for his daughter outranked him in strength. Loki was alone. Well, he wasn’t completely alone, he had his children.
With Eris gone, abandoning the realm of Tartarus, Loki struggled to maintain it. Tartarus grew into an ice cavern. It was unpleasant, dark, unloving. It was nothing like it once had been, a place of warmth and nurture, a heavenly retreat from the chaos in the universe. He couldn’t step out of Tartarus, he tried. He soon devised a plan, however. He knew some day an astral entity would come into being and could pull his soul from his enslavement. Loki decided to get involved with Azrael, the god of Death. Who better to form a connection to that the one entity who sees every creature upon their death? Even in death, one can make negotiations. He sought to win Azrael’s favor now.
Some of his children, those that gained a reputation of being creatures of the apocalypse, had potential. Their gelatinous bodies absorbed souls instantaneously. Loki thought it would be a good idea for Azrael to borrow these creatures when Life decided to destroy a world. Azrael accepted Loki’s offer, though a little cautiously. He did not like these creatures. Their manner of collecting souls was cold, impersonal. It was not the way Azrael liked to do things. But his psychopomps and himself were always devastated by the heavy workload of collecting souls of damned planets, so these creatures, no matter how heartless they were, provided a great aid with their death touch.
Loki may have fathered the original members of this special species, however building them from scratch was no difficult matter. He only needed a soul to do it. He came to be known as a bit of a head hunter. He collected the strong members of a society whose planet was falling to ruin and made them deals they couldn’t refuse. If they did refuse, it would result in their death. He would take their head and add it to his collection. Their agreements always ended in them forfeiting their souls to Loki, where they’d be turned into one of these immortal creatures destined to harvest the souls of damned planets for eternity. These creatures did all of Loki’s bidding. They were his portal out of Tartarus. His loophole. Through them, he knew he would find the one entity he was looking for, the one astral projector powerful enough to severe Loki’s soul’s bond to Tartarus and thus free him once and for all.
One day after speaking with Maya at lunch, I was on my way to my office when I saw him. The first thing I noticed was the fact that Xencronians and some of the older Reborns moved to the sides of the hall as he walked through in the center. He was dragging his feet as if he had burned a great deal of energy and was simply exhausted yet his destination was more important to him than rest. Then I realized much of his right side was bleeding profusely, his blood stained the majority of his navy blue outfit. When I noticed what outfit he was wearing, I too shuffled to the side of the hall, making sure to get out of his way. His arm was slumped to his side, blood dripping from his finger tips. He left a small trail of blood drops behind as he moved through the hall.
This entry was started March 5th, and was tweaked on for several days, then got so long that I debated what to do about it for a while, but now I’ve decided I’m only going to point part of what I wrote. The part I’m excluding is full details on the dream I had that spawned all of this, but everything will be the same as it was written around the time of March 5th, where everything was a new idea that I was debating on including to Anomalies or not, which I have since then decided it’s worth including into my series.
So this entry’s going to be a pretty long one, I apologize for anyone who doesn’t care to read into eternity. And I also apologize for the tiny text. If it bugs you, you could change the Zoom settings for your text. (I know for Firefox, you hit “CTRL” + “+” or “-” to change zoom.) I don’t have very many pictures to relate to it either as I like to keep my posts strictly about my own art and not bring in reference material or stuff I didn’t create, though there are some reference pictures that could’ve been added to this. The picture above is my attempt to draw a character I named “Ig.”
I might introduce the concept of a troll in Anomalies. I’m not quite sure. I had a dream about a troll and a fairy that was kind of strange but interesting (that I’ll talk about in further detail). I should draw the complex compound that was a central stage of the beginning half of the dream. It had at least five levels, but the levels were half-way high from the level below because the complex had a strong divide with a center isle of glass that allowed you to see the ceiling of the lower floor and the floor of upper floor from the opposite half of the compound. It included an elaborate aquarium-like wall with a complex maze of ramps and there was a couple zoo-style exhibits of reptiles and also had a large gallery area where beings could view art. I remember at the beginning of the dream there was a school field trip and the building gave off an air about it that it was a luxurious university. The basement levels of the compound looked like a training section that I’d imagine ROTC or soldiers in training would train. Though the entire compound was a complex maze designed to confuse any and all who are new and unfamiliar to it. The compound was built into a steep hillside. The top floor was just below ground level of the top of the hill and the basement level was inside the hillside but was level with the bottom of the hillside. The bottom of the hillside was also a dark and spooky forest.
This forest was where the characters of my dream emerged. Three fae (fairies) females were wandering aimlessly in the forest when they stumbled upon a rest stop collection of trolls and overheard some plans the trolls had for the fae city (the fae called their city a polis). Trolls and fae have been entangled in a large war for thousands of years, according to this dream. Their war started over the differences of each species, one was called intelligent but weak (fae) and the other was called brute idiotic strength (trolls) and both descriptions of each were insulting enough to start a war about. The fae looked similar to my fae drawings, long pointed ears similar to fish fins and markings around their chins, jaws, and some around the arms and legs (much more minuscule than the markings of a Zhigufae) and they tend to be blue or cyan skinned (although there was a noticeable few that had pale human flesh tones) with more teal or green-like markings. They normally have long hair and are very lanky and tall (a lot like the Zhigufae, which makes sense as the Zhigufae is more like a specific fairy whose homeworld is Caeda). Based from the dream, blond hair was not a typical trait for these fae, they all tended to have brown, red, or black hair. It was common for these fae to have colored sclera that was either yellow, whte, black, and sometimes cyan or red. Their iris color depended on their sclera color. These fae (and the trolls, for that matter) lived on Envy’s planet, which is a planet, for the most part, that is under-developed.
Trolls were much uglier in appearance to the fae. Both species have a strong divide on the concept of beauty. The fae’s concept of ideal would be tall, lanky, light-weight, and very intelligent (either gender). The trolls, on the other hand, valued stockiness and physical strength though for the most part they don’t place a whole lot of importance on physical appearances. Domestic skills are also something the trolls place importance on. Trolls also place a great deal of importance on craftiness and inventiveness. Smiths and welders are among the highest of the troll society as they see it as a sign of independence and independence grants more freedom. It’s different for the fae, the idea of using your hands of any type of physical labor represents poorness in their culture. While fae pride their soft skin, the trolls pride their rough almost impenetrable skin. Most long-range weapons do not puncture their flesh. Trolls in the dream had ears similar to the fae, though more thick and leathery in appearance. Their noses varied a great deal, from big to small, pointy to round. Trolls tend to have a lot of warts (some warts even have thick noticeable hairs growing from them). Their hair is thick, fuzzy and appeared coil-like. For the most part, they appear to have unruly hair. They also have excessive amounts of hair on the rest of their body, so much so that fae liken them to dogs, bears, and other furry beasts.
The trolls I saw in my dream were a lot different from my original concept for a troll, which looked like this:
(On a side note, their furriness reminds me a lot of my character, The Wolf, from Relridia, and also a little bit of Diego from Anomalies.)
Despite having thick skin, trolls prefer to wear layers of clothing. Their fabric is typically made of wool and other sheared furs of animals. They also wear animals skins of the animals they’ve hunted and killed and use leather for their boots and footwear. Wool-like fabrics do not appear to irritate trolls at all. They tend to wear dark earthy colors, although they’re fond of red and sometimes had off-white colors. Males tend to adorn themselves with accessories such as feathers, precious gems, and bones, along with some metal jewelry as well. They do not concern themselves when clothes rip or get worn out, they most commonly have stitches everywhere, some lighter clothing have noticeable burns or scratches. White is more typical among fae, who wear long robes and gowns of very finely made fabrics similar to silk or satin and lace (both genders). They also wear light purples, yellows, cyans, and grays. There’s not much distinction between male and female dress codes in both the fashions of trolls and fae. Although, fae females tend to adorn themselves in jewelry and decorate their hair whereas males will normally go as far as wearing large bracelets and sometimes earrings. Trolls don’t wear make up or wash their hair very often, although they do take baths and take care of their teeth (contrary to the rumors by fae that they never do). Fae practice good hygiene, wash their hair and wear make up nearly every day (sometimes more than once in a single day), especially when going out in public.
Both cultures practice arranged marriages but in different contexts. For trolls, arranged marriages were more just to procreate and continue family traditions. They don’t often attach emotion to very much and don’t get caught up in feelings of love so often times a troll’s family has to arrange the troll’s marriage. A troll becomes a “spinster” by the time they reach the age of “50” or “60,” (although in the dream, the sense was given that trolls live twice or three times longer than an average human, and the same goes for fae) depending on their physical health, but anytime before that there is normally no sense in rushing to marriage. Fae, on the other hand, have family arrange marriages as it’s normally improper for two fae to arrange their own marriage. They require the blessings of both families. Emotions a fae may feel do often sway the family’s direction in which fae to pair their offspring with (meaning, the offspring gets a fair say in their arranged marriage partner). The older a fae gets, the more disgrace they bring on themselves for not getting married. It’s considered honorable for fae to live several decades with a single spouse. Divorce is not a concept either trolls or fae have. Name changes are common with both species. Newly married fae choose a new last name for themselves together (not taking a last name of either of their families) unless both agree on sticking to one fae’s family name and trolls will determine which troll (female or male) changes their name based on whose family approached whose for an arranged marriage (or which troll approached the other to start a relationship). Both the trolls and fae do not appear practice any gender biases, though their different cultural practices are often shameful or ridiculous in the eyes of the opposite culture, which is one reason their war began.
Characters and Locations:
Siel Varo - main female fae (and she’s pretty nit-picky about how one pronounces her name, it’s pronounced “See-ol” by her family or “See-ill” by everyone else; Varo is pronounced like “Var-oh”)
Ig Ump- main male troll (His name is just pronounced like Egg, but with an i sound, like “Ih-gguh”)
Nara Vis - (f) Ig’s cousin
Dejil Gard - (m) Siel’s cousin (His name is often pronounced “Dee-zel” or like how you say the word “Diesel” though sometimes pronounced as “Dee-Jill”)
Nexiz Gard - (m) Dejil’s father
Billa Gard - (f) Dejil’s mother
Isen Varo - (f) Siel’s mother (Her name’s pronounced like “Ee-sen”)
Jrid Varo - (m) Siel’s father
Lijen Zeil - (f) Siel’s sister (Her name is sometimes pronounced like “Lee-zen,” or “Lie-gen”; Zeil is pronounced like “Zee-ill”)
Chita Vik - (f) Siel’s sister (Her name’s pronounced like “She-tah”)
Ungle Ump - (m) Ig’s father
Mith Ump - (f) Ig’s mother
Shik Ump- (f) Ig’s sister (Her name’s pronounced like “Sheek”)
Id Vis - (m) Nara’s father
Tiga Vis - (f) Nara’s mother (Her name’s pronounced like “Tee-jah”)
Drej Vis - (m) Nara’s brother (His name is pronounced like the word “Dread”)
De Liznos - fae council that serves as a political legislative and judiciary of sorts. They comprised of seven elderly fae.
Various members of Siel’s family (grandparents, uncles and aunts both paternal and maternal, numerous cousins, a couple niece/nephews, and some small children also related to Siel somehow.)
Members of Ig’s family (mostly grandparents, other siblings, and cousins.)
Various trolls involved in a massive mob/ambush attempt.
Yaume - word for a kingdom (Pronounced like “Yaoh-oo-mey”)
Eiria Yaume - the fae kingdom (Eiria is pronounced like “Eh-ear-ee-ah”)
Irecoros Yaume - the troll kingdom (Irecoros is pronounced like “Ih-rek-or-ohs”)
Nan Muzh Ledina - No man’s land, the space between the fae polis (which is close to the edge of what fae claim to be part of their Eiria Yaume) and the Irecoros Yaume that neither culture has successfully took claim of due to the fact of constant warfare. The area spans about 30 miles from the ends of both kingdoms. The land is normally uninhabited by fae and trolls and is considered dangerous to be caught trekking in. It is a common ground where many battles between the fae and trolls occur and the only way to get from one Eiria to Irecoros is via Nan Muzh Ledina.
Hyperion Forest - Situated in most of Nan Muzh Ledina and parts of the Eiria and Irecoros Yaumes. Named for it’s age and native beliefs that the forest is full of preternatural spirits that watch and guard it.
Old Hyperion Tree - Claimed to be the oldest tree in the Hyperion Forest, allegedly being over 4,000 years old. It is also referred to as “The tree at the edge” or “The old sage tree” (sage as in wise, not as in the plant). The tree is approximately 400 feet high and approximately 150 feet wide. It’s oddly still alive, despite having been hollowed out for a gigantic interior living space. The tree is located on the far edge of the Hyperion forest, in the middle of a fairly decent sized clearing of tall grass that is surrounded by trees of the Hyperion Forest. Beyond the edge of the Hyperion Forest is the dwarf Yaume, which is led to from the clearing by a very steep decline and several miles beyond of grassy clearing. If one is at the top of the tree, they can see four Yaumes (the dwarf, fae, troll, and giant Yaumes).
Tonight I shall write [some of] the story of Noct and Noss.
Noct and Noss are twins of the goddess, Lust, and their father is Neurosis. These twins were at one point the same entity, unlike the twins of Lust’s conventional litters. They were born among a litter of five as the runt of the litter. Noct and Noss’s litter of siblings were: Misguidance, Unrequite, Craving, and Wanton. As one, Noct and Noss were referred to as Cestus, a genderless deity, however Cestus was a restless deity with behaviors that suggested they suffered from multiple personalities. Cestus seemed to also be deeply enamored with itself.
When Cestus learned to walk, it began to suffer from headaches. Cestus’ headaches increased over time as Cestus got older. Cestus reached a breaking point where it proclaimed to its mother, Lust, that if it could not be freed of its headaches, Cestus would murder itself. Lust paid no mind to the suffering of her strange child and so Cestus sought to drive itself off a cliff to finally escape the pain.
Cestus picked a cliff the bottom of which consisted of sharp rocks that would certainly enable the success of Cestus’ suicide mission. Cestus said farewell to its siblings and said nothing of its plans. At night when Agrea’s moons were all completely engulfed in Agrea’s shadows, Cestus went to the cliff and jumped without hesitation.
As Cestus predicted, the sharp rocks provided the success Cestus had hoped for. Cestus’ blood smeared all the rocks that had pierced its body. The son shed light on the deceased body of Cestus and Lust soon found her child dead at the bottom of the cliffs. She was enraged and bereaved at the same time. Cestus’ littermates peeled Cestus’ torn body from the rocks carefully and prepared the body for a funeral. As Cestus’ body laid in a funerary coffin, having been cleaned and made to look presentable for a ceremony, Cestus’ body appeared to return to life. The torn pieces of Cestus fought and rejected one another to the point where two halves of a whole formed. Among the former skin and blood of Cestus, Noct and Noss arose.
Noct is a ravenous beauty, her skin is instead an exoskeleton; depending on the light, sometimes it looks dark green and sometimes it looks dark blue. The softer areas of her exoskeleton appear red or purple. She lacks eyes on her face completely. Her pointed ears branch out as a mock of antlers. She also has long thick black hair. Large feathered wings emerged from her shoulders as she spring from Cestus’ cadaver, the feathers long and black. Several pairs of eyes were on her wings, though they could not see in the sense that mortals see. One pair of eyes sees in thermal vision, one pair is able to see into the Spirit Plane, one pair is able to see into the mind, and one pair is able to see into the past.
Noss, though from the very same entity that was once Cestus, looked entirely different from Noct. He has soft flesh that appears like a gradient from white to dark blue-gray with small hints of spots or stripes throughout. He had a long muscular body. His long fingers ended in frightening black poison tipped claws. His ears bent backwards but curled upward at their ends. His face is slightly aerodynamic in shape and had two pairs of black eyes but no mouth. His mouth is on his chest, just below his chest cavity. Long poison tipped spikes are attached to his back; however they do not appear unless he feels shocked or frightened. His spine ends in a long spiked tail, slightly different from most of the tails of Lust’s children.
While Cestus had once looked very much like its mother or many of its mother’s children from before, Noct and Noss appeared to have taken strong likenesses to the children their father had reared.
While Lust was not fully satisfied, feeling as though she still had lost a child, she greeted her two new children deities into her home. They were both frightfully silent and their presence in a room created chills. They stuck together as though they were conjoined, inseparable. Eventually the twins became deeply involved in family matters and even took trips to visit half brothers and sisters born from their mother and reared by their father.
On one of its irregular visits to Agrea, Sataniel discovered the twins were enamored with each other much unlike twins should be. Sataniel also concluded the twins had a strong unbreakable psychic connection. Lust was disgusted to hear her children had been incestuous and sent them to the planet Vijilea as their punishment.
Vijilea was a dead planet. Its goddess abandoned it when she was young and the planet and the goddess both suffered for it. No fire of life burned deep inside Vijilea’s core. The atmosphere was lacking proper protection for the abuses of space and the planet’s rotation was so slow, a night would feel like the coldest of day winter while a day would feel like the hottest day of summer.
Unlike a conventional punishment for incestuous children, Lust had sent them to Vijilea together. She claimed, “If you two love each other so much, then together you will be but with no one else but yourselves.” Family was banned from communicating with the twins, and their souls were bound to Vijilea so that they wouldn’t be able to leave the planet without death to soon follow like a vulture circling a carcass.
Together, Noct and Noss represent the gods of Incest.
I’m nowhere where I wanted to be with my animation project, but I’m liking the stuff I’ve made so far.
I had a dream a couple nights ago that I didn’t write down when I should have but now I’m writing it down.
It was actually a highly sophisticated game trilogy called Unclassified Information. Details surrounding the events that led characters into their current predicament stayed pretty unclear for most of the trilogy’s sequence of events. The reason I call it highly sophisticated is because it’s a type of RPG game and all the characters constantly interact in logically realistic ways to each other and their surroundings. It’s also designed to where you’re expected to fail in order to learn what sequence of events is what’ll enable your success in the game.
It started out with a girl. (In the first game, you have no control over which characters you can play, you’re only given the girl as a playable character.) Her mother passed away due to mysterious circumstances and the girl was sent to her uncle’s house. Her uncle has a daughter and the two girls create a sisterly bond. The problem is the uncle is actually a villain (he’s a pedo, oh no!) and most of the game is about eluding this uncle and finding ways to escape.
It’s pretty strange, the uncle lives in a mansion that doubles as some complex labyrinth that’s next door to a junk yard. The uncle receives a message from unknown somebodies that they want to bring his niece into custody because she’s considered highly dangerous. The uncle attempts to find out more information but fails. As he goes away to the big city to find out where his message originated, the two girls plan an escape route.
Their biggest obstacles are that the uncle has rigged the house with traps and escape is nearly impossible. But where there’s a will, there’s a way. The two girls practice potential escape plans, plotting out what could go wrong at every turn (these plans are playable mission sequences the gamer has to carry out). The girls find a sequence that appears to work and just when they attempt to begin their escape route, their uncle returns. The girls are separated; the uncle’s daughter locked up in a laundry room and the niece locked up in the attic and a pair of watchful and frightening guard dogs are placed outside the doors of both locations.
It seemed at this point impossible to escape the uncle’s snare, however the niece discovers something about herself that she was unaware about for the duration of her life. She discovers she is a mutant with inhuman abilities. She discovers this when she blows the hole through the wall of the attic, which in turns knocks out the guard dog.
It is then revealed the uncle is reading what appears to be a file on his sister and his niece. He discovers his sister was involved in a government program to heighten the sixth sense. This program was top secret and only 17 people were used as test subjects, people of relatively normal backgrounds. They were given a very specific diet and were trained physically and mentally.
The circumstances of his sister’s death are revealed to not be as mysterious as the uncle had once thought. She went out of control and the government decided to exterminate her. At the time, her daughter was living with a friend, and the friend was also attacked by the government in the public sphere. Police enforcement and child protective services got involved to the extent that the government could not obtain the child (because they had to remain anonymous) and therefore the child was sent to her uncle’s house through child protective services.
The uncle was offered a great deal of money for his cooperation and silence. Just as he was reading this file on his sister, the girl broke the wall. He heard the noise and went to go look. The girl knocked her uncle unconscious then went to find her cousin. Through a very detailed plan that involved sneaking into different rooms, out of windows and under fences, the two girls managed to sneak out.
This is the end of the first game. The second game picks up where the first on left off, only now a gamer is given 7 playable characters. One can even switch character perspectives throughout the game.
The second game begins with a group of misfit people, only 5 of them at the time. They all look scruffy, like they’re homeless, and noticeably avoid being seen in public. They travel by sewer and by night. They arrive to a person’s apartment complex and a dialogue begins. Just as the 5 people have confronted the 6th person, government officials bust in to try and capture them all. They start using some inhuman abilities to escape from the officials’ grasps.
They are sort of successful. The officials capture a blond girl and the others get away. So it is still only five members of this crew. They manage to escape (with the 6th person they had gone to see) and reveal a little information about this top secret government program they were all involved in. It then becomes your mission to find out where the officials took this other person. in the process, you catch wind of a suspicious incident in the suburbs by a police officer who also serves as sort of an informant to your group (this informant’s relationship is unknown for the most part, but every so often, they chime in with a message either telephonically via a pre-paid phone or by arranging a meeting place with the leader of the group).
The group then makes it their mission to find two little girls who escaped. They back trace where the two girls escaped from and discover they were picked up a few days later by police. The leader of the group contacts their informant to find more information on the girls and the informant tells them the girls were picked up by the government officials under the guise of child protective service.
For the remainder of the game, the group plots possible mission plans to retrieve the two girls, their kidnapped comrade, and also finding the remaining 10 members of the government program. The game ends with 6 of those people picked up and the discovery that the other 4 have all died via various “accidents.”
The third game is essentially the final showdown. The now 11-member group prepares to infiltrate a government facility by practicing their abilities in a rural type setting. Their cover gets blown by the informant, whom the government captured and tortured for information, and 2 members get killed in the process of the scramble. Luckily, they had previously established a meeting place if such an occasion were to arise and so it’s the gamer’s job to bring their small team of members (always three people, no matter who the gamer chooses to play as) to this meeting point.
Once everyone’s reunited, they then go to the facility to carry out their predetermined plot to infiltrate and this takes up almost the entire remainder of the game. The facility has probably 20 different challenging chambers to go through and at some point, the two girls are found and recused, and then just when the team manages to get to their kidnapped comrade, they have to fight the government officials.
The series ends with the success of the mission with minimal loss of members (if gamer plays it right), recovery of the two girls, and the rescue of the kidnapped member and informant (who is revealed to be the leader’s brother). At the very end, there’s the hint of the gamer’s player having found their “creator” at their government office and about to fire a bullet into their head.
The game title again:
Unclassified Information (UI)
Basically all the events described were playable actions that move the plot forward, the gamer learns about what to do next based on what errors they made in choices or by talking to or playing as other members of the game. There’s also various newspaper clippings, posters on walls, pamphlets, files, etc. that enable one to learn more information about what to do as well.
I think one of the coolest features of this game is even when the gamer’s not playing a different character, they still act on their own accord, so the gamer never has to worry about the other members of their team just standing around, they’ll participate in events like an actual person would, instead of like an empty shell in need of guidance all the time.
This is Little Red the hood rat haulin’ ass because the Crips are after her (on the premise that she has drugs in her backpack).
Lol. I come up with weird shit.
This is also for my animation project. I’m really especially happy with how this one came out. :D Making animations takes a really long time, but it’s so cool to see the end result.
Woo, even though it’s cheap, I’m proud of this little animation! XD This is for my animation that I’m working on for a class. :B I used a tutorial to figure out how to make it in Photoshop. ( http://creativetechs.com/tipsblog/build-animated-gifs-in-photoshop/ )
The goddess of lust started out as a creepy chick from a dream. She acted superior to all others and from the very beginning, she had that creepy black thing later labeled a symbiote grafted to her backbone. It’s legs are all underneath her skin and have bonded to her bones. The symbiote provides a bit of spinal protection as it would be the first thing to take a hit rather than her back. Since it is physically grafted to her, over time it has become a part of her, the blood of the symbiote and her own blood have mixed and have changed them both into one dual entity.
It’s not something I talk much about but that’s not to say it’s because I’m trying to hide this fact or anything. There’s a lot about different characters that has never really been brought to light.
She had no name in the beginning, she was only referred to as “The Demon Lady” and had no real personality except for her clear superiority complex. She treated others as if their time was meaningless and the time she did give them would be worth a thousand tons of gold.
Hazard once tried to persuade this mysterious entity into joining forces with her to take over Earth and destroy the humans but Demon Lady was not at all amused with Hazard or even the slightest bit feeling inclined to partake in this plan.
And for a long time, this mysterious character disappeared. It wasn’t until around the time of Summer 2009 where I took an interest in her again.
She sparked the beginning of code names (ML) for ladies in Anomalies, being called “Mysterious Lady #1.”
In the summer of 2009, I began to develop the concept of Hell Dimensions for Anomalies. I decided to structure the hell dimensions based off of what I knew about Dante’s Inferno. It all started with Bambi. Him being a pre-Anomalies character, his biography stated he was a minotaur from hell. I found out one of Dante’s rings of hell had a minotaur in it and decided to use Dante’s Inferno as the start of what would later become entire planets referred to as the Sin Worlds.
The Demon Lady was lucky enough to be adopted as one of the Demon Lords of one such dimension. Being an apparent sultry creature, the Demon Lady was designated the Demon Lord of the Lust Dimension.
One method of torture I wrote for the Lust Dimension back in 2009 is: forcing people to climb up a steep spiraling tower. The people are in chains that are attached to the side of the mountain/tower in a structure similar to ball-bearing so they can’t try to jump off the side of the tower or escape it. There are spikes or planks around the spiraling mountain/tower designed for people to climb up on but they’re widely spaced. This is done on purpose to force people to step on those directly beneath them. Most people are forced to hunch over on their backs as they walk because the space between planks isn’t very tall. The climb is long, gross and stinky from all the people’s sweat and body heat. The ball hooked inside the mountain forces one to go in one direction up the mountain. One also has their arms in cuffs. Depending on the height of the tower and speed of the people climbing it, it could take half a day, a full day or a couple of days to reach the top. There are demons at the very top of the tower who uncuff the people as they come up to the top then throw them down the side of the tower into a pit that is just below ground level where the people are then taken by demons in the below-ground-level space and are forced back into the tower system because the start of the line for the tower system is underneath the ground. People are usually forced to do this five or six times before they’re forced into another torture method and can be forced to return this form of torture as the demons please.
Being a Demon Lord, this creature needed to have a bestial appearance as well. I decided to make her a jackel-headed beast.
The three pairs of eyes were inspired by a previously drawn Demon Lord whose appearance I had dreamed about. Her snout was more of a self-assigned challenge to draw a snout of unusual non-typical shape than what I normally drew.
Thus, the Demon Lady from July 2008 slowly became important to Anomalies.
Later on (possibly also in 2009, although it’s not for certain), all Demon Lords became the Sin Gods. I had decided, “Why should I create Sin Gods from scratch, when the Demon Lords of each Hell Dimension basically serves those roles already?” The hell dimensions also became worlds as I had decided to eliminate the dimension concept from Anomalies. At this current point in time, there is only one large dimension known as Limbo, and pocket dimensions scattered throughout Anomalies, however no over-lapping parallel dimension over the entire universe other than Limbo.
The Lust goddess became one of the first Sin Gods to become corrupt by that which they punish. In her demise, she attempted to drag down others. She attempted to seduce Lucifer of Purgatory, however was unsuccessful, for Mr. Morningstar had no interest in dabbling with her.
She was successful in seducing the Gluttony god, who for the most part is a homosexual god. Gluttony had murdered his own lover (Greed) thousands of years before Lust ever entered his life. Their copulation brought forth the existence of three terrifying children/gods.
Dalyo, the oldest, god of Submission, Demna, the middle sibling, goddess of Seduction, and Durga, the youngest, goddess of Rape. (Durga is not connected to the Hindu goddess of the same name.) These triplets were born in representation of Lust and Gluttony’s relationship, to some extent.
The Lust goddess came to be known as the mother (whether biological or not) to many monsters in Anomalies, such as the symbiote (which, for the most part, is extinct), rat-tailed humanoids, succubi, six-eyed rats, and unspeakable demons that reside on her planet, Agrea.
One of the biggest events involving Lust in Anomalies is her thwarted attempt to seduce the Hate god. It led to a vicious war in which her succubi army invaded Caeda, killed many, and even kidnapped Knossus (better known as Bambi).